AI Insights · Timothy · January 2024
Top 5 Casual Games in Egypt Q4 2023 Performance
Explore the performance of the top 5 casual games in Egypt during Q4 2023, highlighting trends in weekly downloads, revenue, and active users, based on Sensor Tower data.
The fourth quarter of 2023 saw notable trends in the performance of the top 5 casual games in Egypt on a unified platform. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Subway Surfers from SYBO Games experienced a fluctuating trend in weekly downloads, starting at 169.6K in late September and ending the year at 99.9K. The game's weekly revenue peaked at $240 in early October but generally hovered around the $100 mark, finishing at $163 in the last week of December. Active users showed a declining trend from over 2M at the beginning of the quarter to approximately 1.6M by the end.
Traffic and Driving Simulator by mobirix saw a substantial increase in downloads, peaking at 199.8K in mid-November. Active users also grew significantly, starting at 16.9K in late September and reaching a high of 287.2K in mid-November, before settling at around 160K by the end of December.
Football League 2024 from MOBILE SOCCER had a strong performance in downloads, with numbers peaking at 131.9K in the final week of December. The game showed a consistent increase in active users, starting from 674.2K in late September and reaching 959K by the end of the quarter. The game's revenue was negligible throughout the quarter, with a slight uptick to $13 in the last week of December.
Domino Cafe - Domino&Ludo by Higgs Gaming maintained steady weekly revenue, averaging around $2.8K, and peaking at $3.2K in the last week of December. Downloads saw an initial rise to 96.4K in late October but gradually declined to 48.8K by the end of the year. Active users remained relatively stable, fluctuating between 434K and 521K throughout the quarter.
8 Ball Pool from Miniclip.com had a moderate performance in weekly downloads, peaking at 89.3K in late September and ending the year at 58.9K. Weekly revenue was consistent, averaging around $2.7K, with a peak of $3.3K in late October. Active users saw a slight decline from 1.1M in late September to around 941K by the end of December.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.